文字版大富翁
前段时间无聊,编了个游戏。不过由于新浪发不了这么长的文章,所以发到这里来了。
#include <stdio.h>
#include <conio.h>
#include <stdlib.h>
#include <string.h>
#include <windows.h>
#include <time.h>
//地图尺寸
#define SIZE 42
//总玩家数目
#define COUNT 5
//幸运卡片数目
#define CARD 5
//起始现金数
#define StartCash 10000
//起始存款数
#define StartDeposit 10000
//银行位置
#define BANK 0
//抽取幸运卡片的位置
#define LUCK 20
struct PlayerType
{
char Name[10];
int Pos,State;
long Cash,Deposit;
} ;
struct MapType
{
char Name[10];
int Holder,Price,Count;
} ;
struct CardType
{
char Action[256];
int Prize;
} ;
void Init(struct MapType Map[], struct PlayerType Player[], struct CardType Card[]) //初始化地图、玩家、卡片信息
{
FILE *Input;
int i;
Input=fopen("Map.Info","r");
for (i=0;i<=SIZE-1;i++)
{
fscanf(Input,"%s%d",Map[i].Name,&Map[i].Price);
Map[i].Holder=0;
Map[i].Count=0;
}
fclose(Input);
Input=fopen("Player.Info","r");
for (i=0;i<=COUNT-1;i++)
{
fscanf(Input,"%s",Player[i].Name);
Player[i].Cash=StartCash;
Player[i].Deposit=StartDeposit;
Player[i].Pos=rand()%SIZE;
Player[i].State=0;
}
fclose(Input);
Input=fopen("Card.Info","r");
for (i=0;i<=CARD-1;i++) fscanf(Input,"%s%d",Card[i].Action,&Card[i].Prize);
fclose(Input);
}
void ClearScreen() //清屏
{
system("cls");
}
void InputPlayerName(struct PlayerType Player[], int PlayerCount) //输入玩家姓名
{
int i;
for (i=1;i<=PlayerCount;i++)
{
printf("请输入%d号玩家的昵称:>",i);
scanf("%s",Player[i].Name);
}
}
int Over(struct PlayerType Player[]) //判断是否游戏结束
{
int i,Count=0;
for (i=1;i<=COUNT-1;i++)
if (Player[i].State==0) Count++;
if (Count<=1) return 1;
else return 0;
}
void Copy(char Str[], char Source[])
{
unsigned i;
for (i=0;i<=strlen(Source)-1;i++) Str[i]=Source[i];
Str[i]='\0';
}
int Fight(char NameA[], int HumA, char NameB[], int HumB) //战斗系统
{
int BloodA=100,BloodB=100,Attack,Defend;
char AttackDes[3][256],DefendDes[3][256];
AttackDes[0][0]='\0';
Copy(AttackDes[0],"抡起拳头一拳砸向");
AttackDes[1][0]='\0';
Copy(AttackDes[1],"提起手掌一巴掌扇向");
AttackDes[2][0]='\0';
Copy(AttackDes[2],"飞起一脚踢向");
DefendDes[0][0]='\0';
Copy(DefendDes[0],"见势立即格挡");
DefendDes[1][0]='\0';
Copy(DefendDes[1],"迅速反击对手要害");
DefendDes[2][0]='\0';
Copy(DefendDes[2],"凭借其敏捷的身法闪避");
ClearScreen();
while (1)
{
if (HumA)
{
while (1)
{
printf("进攻方:%s\n体力:%d\n请选择攻击方式(1.轻击 2.中击 3.重击):>",NameA,BloodA);
Attack=getch();
if (Attack<49 || Attack>51)
{
ClearScreen();
printf("输入有误,请重新输入...\n");
}
else break;
}
ClearScreen();
}
else Attack=rand()%3+49;
if (HumB)
{
while (1)
{
printf("防守方:%s\n体力:%d\n请选择防御方式(1.格挡 2.反击 3.躲闪):>",NameB,BloodB);
Defend=getch();
if (Defend<49 || Defend>51)
{
ClearScreen();
printf("输入有误,请重新输入...\n");
}
else break;
}
ClearScreen();
}
else Defend=rand()%3+49;
printf("进攻方:%s\n体力:%d\n请选择攻击方式(1.轻击 2.中击 3.重击):>%d\n\n",NameA,BloodA,Attack-48);
printf("防守方:%s\n体力:%d\n请选择防御方式(1.格挡 2.反击 3.躲闪):>%d\n\n战斗详情:\n",NameB,BloodB,Defend-48);
Sleep(1000);
printf("%s%s%s!\n",NameA,AttackDes[rand()%3],NameB);
Sleep(1000);
printf("%s%s,",NameB,DefendDes[Defend-49]);
if (Attack==Defend) printf("成功化解了%s的进攻!\n",NameA);
else
{
printf("但失败了,损失20点体力...\n");
BloodB=BloodB-20;
}
Sleep(2000);
ClearScreen();
if (BloodB<=0) return 1;
if (HumB)
{
while (1)
{
printf("进攻方:%s\n体力:%d\n请选择攻击方式(1.轻击 2.中击 3.重击):>",NameB,BloodB);
Attack=getch();
if (Attack<49 || Attack>51)
{
ClearScreen();
printf("输入有误,请重新输入...\n");
}
else break;
}
ClearScreen();
}
else Attack=rand()%3+49;
if (HumA)
{
while (1)
{
printf("防守方:%s\n体力:%d\n请选择防御方式(1.格挡 2.反击 3.躲闪):>",NameA,BloodA);
Defend=getch();
if (Defend<49 || Defend>51)
{
ClearScreen();
printf("输入有误,请重新输入...\n");
}
else break;
}
ClearScreen();
}
else Defend=rand()%3+49;
printf("进攻方:%s\n体力:%d\n请选择攻击方式(1.轻击 2.中击 3.重击):>%d\n\n",NameB,BloodB,Attack-48);
printf("防守方:%s\n体力:%d\n请选择防御方式(1.格挡 2.反击 3.躲闪):>%d\n\n战斗详情:\n",NameA,BloodA,Defend-48);
Sleep(1000);
printf("%s%s%s!\n",NameB,AttackDes[rand()%3],NameA);
Sleep(1000);
printf("%s%s,",NameA,DefendDes[Defend-49]);
if (Attack==Defend) printf("成功化解了%s的进攻!\n",NameB);
else
{
printf("但失败了,损失20点体力...\n");
BloodA=BloodA-20;
}
Sleep(2000);
ClearScreen();
if (BloodA<=0) return 0;
}
}
void PrintPlayerInf(struct MapType Map[], struct PlayerType Player[], int PlayerNum) //显示玩家信息
{
printf("玩家名称:%s\n现金:$%ld\n存款:$%ld\n所在地:%s 投资价格:%d 投资度:%d 持有人:%s\n",Player[PlayerNum].Name,Player[PlayerNum].Cash,Player[PlayerNum].Deposit,Map[Player[PlayerNum].Pos].Name,Map[Player[PlayerNum].Pos].Price,Map[Player[PlayerNum].Pos].Count,Player[Map[Player[PlayerNum].Pos].Holder].Name);
}
void Bank(struct PlayerType Player[], int PlayerNum) //银行系统
{
int Command,Money;
do
{
ClearScreen();
printf("%s,您好!欢迎您来到\"游侠UFO版大富翁\"银行!\n",Player[PlayerNum].Name);
while (1)
{
printf("您卡上的余请额为:%d\n选择(1.取款 2.存款 3.离开):>",Player[PlayerNum].Deposit);
Command=getch();
if (Command<49 || Command>51)
{
ClearScreen();
printf("输入有误,请重新输入...\n");
}
else break;
}
Command=Command-48;
ClearScreen();
if (Command==3)
{
printf("谢谢光临!\n");
Sleep(1000);
}
else
if (Command==1)
{
while (1)
{
printf("您卡上的余请额为:%d\n请输入取款金额:>",Player[PlayerNum].Deposit);
scanf("%d",&Money);
if (0<=Money && Money<=Player[PlayerNum].Deposit) break;
else
{
ClearScreen();
if (Money>=0) printf("\n您的存款余额不足,请重新输入...\n");
else printf("\n输入有误,请重新输入...\n");
}
}
Player[PlayerNum].Deposit=Player[PlayerNum].Deposit-Money;
Player[PlayerNum].Cash=Player[PlayerNum].Cash+Money;
printf("取款成功!\n");
Sleep(1000);
}
else
{
while (1)
{
printf("您手上的现金有:%d\n请输入存款金额:>",Player[PlayerNum].Cash);
scanf("%d",&Money);
if (0<=Money && Money<=Player[PlayerNum].Cash) break;
else
{
ClearScreen();
if (Money>=0) printf("\n您的现金不足,请重新输入...\n");
else printf("\n输入有误,请重新输入...\n");
}
}
Player[PlayerNum].Cash=Player[PlayerNum].Cash-Money;
Player[PlayerNum].Deposit=Player[PlayerNum].Deposit+Money;
printf("存款成功!\n");
Sleep(1000);
}
} while (Command!=3);
ClearScreen();
}
void Luck(struct PlayerType Player[], int PlayerNum, struct CardType Card[]) //幸运卡抽取系统
{
int Temp;
ClearScreen();
printf("这里是幸运卡抽取地!\n\n按任意键开始抽取幸运卡...\n");
getch();
Temp=rand()%CARD;
Player[PlayerNum].Cash=Player[PlayerNum].Cash+Card[Temp].Prize;
if (Player[PlayerNum].Cash<0)
{
Player[PlayerNum].Deposit=Player[PlayerNum].Deposit+Player[PlayerNum].Cash;
Player[PlayerNum].Cash=0;
}
printf("%s\n",Card[Temp].Action);
Sleep(3000);
ClearScreen();
}
void BurstUp(struct MapType Map[], struct PlayerType Player[], int PlayerNum) //破产系统
{
int i;
ClearScreen();
printf("%s已经破产,其土地将全部由\"游侠UFO大富翁\"政府回收!\n\n按任意键继续...\n",Player[PlayerNum].Name);
getch();
Player[PlayerNum].State=1;
for (i=0;i<=SIZE-1;i++)
if (Map[i].Holder==PlayerNum) Map[i].Holder=0;
ClearScreen();
}
main()
{
struct PlayerType Player[COUNT];
struct MapType Map[SIZE];
struct CardType Card[CARD];
int PlayerCount/*非AI玩家数量*/,Day=0,i,j,Step,Command,Temp;
srand(time(0)); //初始化随机数发生器
Init(Map,Player,Card);
while (1)
{
printf("请输入玩家数量:>");
scanf("%d",&PlayerCount);
if (PlayerCount>COUNT-1)
{
ClearScreen();
printf("数据输入有错,请重新输入...\n");
}
else break;
}
InputPlayerName(Player,PlayerCount);
while (!Over(Player))
{
Day++;
if (Day%30==0)
for (i=1;i<=COUNT;i++) Player[i].Deposit=Player[i].Deposit*101/100;
for (i=1;i<=PlayerCount;i++) //玩家策略
{
ClearScreen();
if (Player[i].State==0)
{
printf("第%d天!\n",Day);
PrintPlayerInf(Map,Player,i);
printf("\n按任意键开始投骰子...\n");
getch();
Step=rand()%6+1;
printf("骰子点数 = %d\n",Step);
Sleep(1000);
ClearScreen();
while (Step>0)
{
Player[i].Pos=(Player[i].Pos+1)%SIZE;
PrintPlayerInf(Map,Player,i);
Step--;
printf("剩余步数:%d\n",Step);
Sleep(1000);
ClearScreen();
if (Player[i].Pos==BANK) Bank(Player,i); //路过银行
}
ClearScreen();
for (j=1;j<=COUNT;j++)
if (i!=j && Player[i].Pos==Player[j].Pos)
{
while (1)
{
printf("你和%s相遇了,是否对其进行掠夺?(1.是 2.否):>",Player[j].Name);
Command=getch();
if (Command<49 || Command>50)
{
ClearScreen();
printf("输入有误,请重新输入...\n");
}
else break;
}
Command=Command-48;
if (Command==1)
{
printf("\n你选择对%s进行掠夺!\n\n按任意键开始战斗...\n",Player[j].Name);
getch();
if (j<=PlayerCount) Temp=1;
else Temp=0;
if (Fight(Player[i].Name,1,Player[j].Name,Temp))
{
printf("%s成功打倒%s,并从%s身上夺取金钱$500!\n%s被救护车送进医院抢救,花费$100...\n\n按任意键继续...\n",Player[i].Name,Player[j].Name,Player[j].Name,Player[j].Name);
getch();
Player[j].Cash=Player[j].Cash-600;
if (Player[j].Cash<0)
{
Player[j].Deposit=Player[j].Deposit+Player[j].Cash;
Player[j].Cash=0;
}
Player[i].Cash=Player[i].Cash+500;
if (Player[j].Deposit<0) BurstUp(Map,Player,j);
}
else
{
printf("%s的掠夺未成功,反被%s打倒...\n%s被救护车送进医院抢救,花费$100...\n\n按任意键继续...\n",Player[i].Name,Player[j].Name,Player[i].Name);
getch();
ClearScreen();
Player[i].Cash=Player[i].Cash-100;
if (Player[i].Cash<0)
{
Player[i].Deposit=Player[j].Deposit+Player[j].Cash;
Player[i].Cash=0;
}
if (Player[i].Deposit<0) BurstUp(Map,Player,i);
}
}
else
{
printf("\n你悄无声息地从%s身旁经过...\n",Player[j].Name);
Sleep(1000);
}
}
if (Player[i].Pos==LUCK)
{
Luck(Player,i,Card);
if (Player[i].Deposit<0) BurstUp(Map,Player,i);
}
else
if (Player[i].Pos!=BANK)
switch (Map[Player[i].Pos].Holder)
{
case 0: //落脚地不属于任何玩家
while (1)
{
printf("欢迎来到\"%s\",此地售价:$%d\n是否购买此地?(1.购买 2.不购买):>",Map[Player[i].Pos].Name,Map[Player[i].Pos].Price);
Command=getch();
if (Command<49 || Command>50)
{
ClearScreen();
printf("输入有误,请重新输入...\n");
}
else break;
}
Command=Command-48;
if (Command==1)
if (Player[i].Cash<Map[Player[i].Pos].Price)
{
printf("\n很抱歉,您的现金不足,不能购买此地...\n");
Sleep(1000);
}
else
{
Player[i].Cash=Player[i].Cash-Map[Player[i].Pos].Price;
Map[Player[i].Pos].Holder=i;
Map[Player[i].Pos].Count=1;
printf("\n您已经成功购买此地!\n");
Sleep(1000);
}
break;
default: //落脚地属于某个玩家
if (Map[Player[i].Pos].Holder==i) //落脚地是自己的地
{
if (Map[Player[i].Pos].Count<10)
{
while (1)
{
printf("欢迎来到\"%s\",您已经购买过此地,目前投资度为%d.\n是否继续投资?(1.是 2.否):>",Map[Player[i].Pos].Name);
Command=getch();
if (Command<49 || Command>50)
{
ClearScreen();
printf("输入有误,请重新输入...\n");
}
else break;
}
Command=Command-48;
if (Command==1)
if (Player[i].Cash<Map[Player[i].Pos].Price)
{
printf("\n很抱歉,您的现金不足,不能投资此地...\n");
Sleep(1000);
}
else
{
Player[i].Cash=Player[i].Cash-Map[Player[i].Pos].Price;
Map[Player[i].Pos].Count++;
printf("\n您已经成功投资此地!\n");
Sleep(1000);
}
}
}
else
{
printf("欢迎来到\"%s\",此地属于%s,你须向他支付过路费%d.\n\n按任意键继续...\n",Map[Player[i].Pos].Name,Player[Map[Player[i].Pos].Holder].Name,Map[Player[i].Pos].Price*Map[Player[i].Pos].Count/2);
getch();
Player[i].Cash=Player[i].Cash-Map[Player[i].Pos].Price*Map[Player[i].Pos].Count/2;
Player[Map[Player[i].Pos].Holder].Deposit=Player[Map[Player[i].Pos].Holder].Deposit+Map[Player[i].Pos].Price*Map[Player[i].Pos].Count/2;
if (Player[i].Cash<0) Player[i].Deposit=Player[i].Deposit+Player[i].Cash;
if (Player[i].Deposit<0) BurstUp(Map,Player,i);
else
{
while (1)
{
printf("是否抢夺此地?(1.是 2.否):>");
Command=getch();
if (Command<49 || Command>50)
{
ClearScreen();
printf("输入有误,请重新输入...\n");
}
else break;
}
Command=Command-48;
ClearScreen();
if (Command==1)
{
printf("你选择抢夺此地!\n\n按任意键开始与%s战斗...\n",Player[Map[Player[i].Pos].Holder].Name);
getch();
if (Map[Player[i].Pos].Holder<=PlayerCount) Temp=1;
else Temp=0;
if (Fight(Player[i].Name,1,Player[Map[Player[i].Pos].Holder].Name,Temp))
{
printf("%s成功打倒%s,\"%s\"现归%s所有!\n%s被救护车送进医院抢救,花费$100...\n\n按任意键继续...\n",Player[i].Name,Player[Map[Player[i].Pos].Holder].Name,Map[Player[i].Pos].Name,Player[i].Name,Player[Map[Player[i].Pos].Holder].Name);
getch();
Player[Map[Player[i].Pos].Holder].Cash=Player[Map[Player[i].Pos].Holder].Cash-100;
if (Player[Map[Player[i].Pos].Holder].Cash<0) Player[Map[Player[i].Pos].Holder].Deposit=Player[Map[Player[i].Pos].Holder].Deposit+Player[Map[Player[i].Pos].Holder].Cash;
if (Player[Map[Player[i].Pos].Holder].Deposit<0) BurstUp(Map,Player,Map[Player[i].Pos].Holder);
Map[Player[i].Pos].Holder=i;
}
else
{
printf("%s的抢夺未成功,反被%s打倒...\n%s被救护车送进医院抢救,花费$100...\n\n按任意键继续...\n",Player[i].Name,Player[j].Name,Player[i].Name);
getch();
Player[i].Cash=Player[i].Cash-100;
if (Player[i].Cash<0)
{
Player[i].Deposit=Player[j].Deposit+Player[j].Cash;
Player[i].Cash=0;
}
if (Player[i].Deposit<0) BurstUp(Map,Player,i);
}
}
}
}
}
}
}
for (i=PlayerCount+1;i<=COUNT-1;i++) //AI策略
{
ClearScreen();
if (Player[i].State==0)
{
printf("第%d天!\n",Day);
PrintPlayerInf(Map,Player,i);
Sleep(1000);
Step=rand()%6+1;
printf("骰子点数 = %d\n",Step);
Sleep(2000);
ClearScreen();
while (Step>0)
{
Player[i].Pos=(Player[i].Pos+1)%SIZE;
PrintPlayerInf(Map,Player,i);
Step--;
printf("剩余步数:%d\n",Step);
Sleep(1000);
ClearScreen();
if (Player[i].Pos==BANK && Player[i].Cash<2000) //路过银行
{
if (Player[i].Deposit>=5000) Temp=Player[i].Deposit/2;
else Temp=Player[i].Deposit;
Player[i].Deposit=Player[i].Deposit-Temp;
Player[i].Cash=Player[i].Cash+Temp;
}
}
ClearScreen();
for (j=1;j<=COUNT;j++)
if (i!=j && Player[i].Pos==Player[j].Pos)
{
printf("%s和%s相遇了!\n",Player[i].Name,Player[j].Name);
if (Player[i].Cash+Player[i].Deposit>=500)
{
printf("\n%s选择对%s进行掠夺!\n",Player[i].Name,Player[j].Name);
Sleep(3000);
if (j<=PlayerCount) Temp=1;
else Temp=0;
if (Fight(Player[i].Name,0,Player[j].Name,Temp))
{
printf("%s成功打倒%s,并从%s身上夺取金钱$500!\n%s被救护车送进医院抢救,花费$100...\n",Player[i].Name,Player[j].Name,Player[j].Name,Player[j].Name);
Sleep(2000);
ClearScreen();
Player[j].Cash=Player[j].Cash-600;
if (Player[j].Cash<0)
{
Player[j].Deposit=Player[j].Deposit+Player[j].Cash;
Player[j].Cash=0;
}
Player[i].Cash=Player[i].Cash+500;
if (Player[j].Deposit<0) BurstUp(Map,Player,j);
}
else
{
printf("%s的掠夺未成功,反被%s打倒...\n%s被救护车送进医院抢救,花费$100...\n",Player[i].Name,Player[j].Name,Player[i].Name);
Sleep(2000);
ClearScreen();
Player[i].Cash=Player[i].Cash-100;
if (Player[i].Cash<0)
{
Player[i].Deposit=Player[j].Deposit+Player[j].Cash;
Player[i].Cash=0;
}
if (Player[i].Deposit<0) BurstUp(Map,Player,i);
}
}
else
{
printf("\n%s悄无声息地从%s身旁经过...\n",Player[i].Name,Player[j].Name);
Sleep(1000);
}
}
if (Player[i].Pos==LUCK) //落脚地是幸运卡抽取地
{
Temp=rand()%CARD;
Player[i].Cash=Player[i].Cash+Card[Temp].Prize;
if (Player[i].Cash<0)
{
Player[i].Deposit=Player[i].Deposit+Player[i].Cash;
Player[i].Cash=0;
}
if (Player[i].Deposit<0) BurstUp(Map,Player,i);
}
else
if (Player[i].Pos!=BANK)
switch (Map[Player[i].Pos].Holder)
{
case 0: //落脚地不属于任何玩家
printf("%s来到\"%s\",此地售价:$%d\n",Player[i].Name,Map[Player[i].Pos].Name,Map[Player[i].Pos].Price);
if (Player[i].Cash>=Map[Player[i].Pos].Price)
{
printf("%s选择购买此地!\n",Player[i].Name);
Player[i].Cash=Player[i].Cash-Map[Player[i].Pos].Price;
Map[Player[i].Pos].Holder=i;
Map[Player[i].Pos].Count=1;
Sleep(2000);
}
break;
default: //落脚地属于某个玩家
if (Map[Player[i].Pos].Holder==i) //落脚地是自己的地
{
if (Map[Player[i].Pos].Count<10)
{
printf("%s来到\"%s\",%s已经购买过此地,目前投资度为%d.\n",Player[i].Name,Map[Player[i].Pos].Name,Player[i].Name);
if (Player[i].Cash>=Map[Player[i].Pos].Price)
{
printf("%s选择投资此地!\n",Player[i].Name);
Player[i].Cash=Player[i].Cash-Map[Player[i].Pos].Price;
Map[Player[i].Pos].Count++;
Sleep(2000);
}
}
}
else
{
printf("%s来到\"%s\",此地属于%s,%s支付过路费%d.\n",Player[i].Name,Map[Player[i].Pos].Name,Player[Map[Player[i].Pos].Holder].Name,Player[i].Name,Map[Player[i].Pos].Price*Map[Player[i].Pos].Count/2);
Sleep(2000);
Player[i].Cash=Player[i].Cash-Map[Player[i].Pos].Price*Map[Player[i].Pos].Count/2;
Player[Map[Player[i].Pos].Holder].Deposit=Player[Map[Player[i].Pos].Holder].Deposit+Map[Player[i].Pos].Price*Map[Player[i].Pos].Count/2;
if (Player[i].Cash<0) Player[i].Deposit=Player[i].Deposit+Player[i].Cash;
if (Player[i].Deposit<0) BurstUp(Map,Player,i);
else
{
Command=Command-48;
ClearScreen();
if (Player[i].Cash+Player[i].Deposit>=500)
{
printf("%s选择抢夺此地!\n\n马上开始与%s战斗...\n",Player[i].Name,Player[Map[Player[i].Pos].Holder].Name);
Sleep(1000);
if (Map[Player[i].Pos].Holder<=PlayerCount) Temp=1;
else Temp=0;
if (Fight(Player[i].Name,0,Player[Map[Player[i].Pos].Holder].Name,Temp))
{
printf("%s成功打倒%s,\"%s\"现归%s所有!\n%s被救护车送进医院抢救,花费$100...\n",Player[i].Name,Player[Map[Player[i].Pos].Holder].Name,Map[Player[i].Pos].Name,Player[i].Name,Player[Map[Player[i].Pos].Holder].Name);
Sleep(2000);
Player[Map[Player[i].Pos].Holder].Cash=Player[Map[Player[i].Pos].Holder].Cash-100;
if (Player[Map[Player[i].Pos].Holder].Cash<0) Player[Map[Player[i].Pos].Holder].Deposit=Player[Map[Player[i].Pos].Holder].Deposit+Player[Map[Player[i].Pos].Holder].Cash;
if (Player[Map[Player[i].Pos].Holder].Deposit<0) BurstUp(Map,Player,Map[Player[i].Pos].Holder);
Map[Player[i].Pos].Holder=i;
}
else
{
printf("%s的抢夺未成功,反被%s打倒...\n%s被救护车送进医院抢救,花费$100...\n",Player[i].Name,Player[j].Name,Player[i].Name);
Sleep(2000);
Player[i].Cash=Player[i].Cash-100;
if (Player[i].Cash<0)
{
Player[i].Deposit=Player[j].Deposit+Player[j].Cash;
Player[i].Cash=0;
}
if (Player[i].Deposit<0) BurstUp(Map,Player,i);
}
}
}
}
}
}
}
}
}